This is a negligible consideration compared to raycasts for fixtures, however (explained below).
This is usually not an issue in Automation, but meshes that are too dense or small will impact performance.
Additionally, only plugins can be cooked, hence the requirement to make content in your mod folder. Editor assets cannot be used directly by the game they have to be 'cooked'.Do not create any assets in the Root Content folder.
Despite being referred to by UE4 as 'plugins', mods are stored in the 'Mods' folder.Visual C++ 2019 and Visual C++ 2013 redistributables, along with DirectX June 2010 runtimes, are required. If you get errors relating to the FMOD Studio plugin not loading, or other plugins not loading, this could be due to redistributables and dependencies not being installed correctly.This will open the editor with a Log Console Window along with the splash screen, which will give you an idea if it is actually processing items or has gotten stuck. With the paths updated to where your UE4Editor is installed, and where you have copied the Automation SDK to. If you make a shortcut to UE4Editor.exe, you can change the target to D:\UE4\UE4_424\Engine\Binaries\Win64\UE4Editor.exe D:\AutomationGame\AutomationGame.uproject -LOG. This is due to the editor generating cache data (in DerivedDataCache). The first launch of the SDK will be very slow (on slower computers, it can take between 30 minutes and 2 hours).Once installed, you can open the AutomationGame project by launching the UE4 Editor from the Epic Games Launcher and browsing to the project file, which is located in Automation_SDK\AutomationGame\AutomationGame.uproject. This eliminates the risk of mod files being overwritten or erased in the event of an SDK update.īrowse to the location of the modding SDK in your Steam Tools library (by default, this is C:\Program Files (x86)\Steam\steamapps\common\Automation_SDK), and copy the project folder to a new location ( with no spaces in the file path). It is recommended to copy the AutomationGame project to another folder before using it. Within Steam, go to Library -> Tools, and download 'Automation - Car Company Tycoon Workshop Tool'-this contains the SDK for Automation.
Instead, install it to a custom location without a space in it, like C:\UE4\UE_4xx or similar. We do not use the latest version of UE4.ĭo not install the UE4 Editor to Program Files. Make sure to download the correct version. You will need to download and install the UE4 Editor (version 4.24) from here: 3ds Max, Blender, or Maya, but this wiki only covers the specifics of using 3ds Max and Blender)
The UE4 Editor (from the Unreal Engine website).10 Uploading your mod to the Steam Workshop.